Libomv
I’ve only had a little time to tinker with the OpenSim server-side NPC* code today, but I was able to do a quick and dirty AIML** implementation with a minimal amount of hacking. If you’ve followed the steps from Day Two’s experiments, this should only take you a couple of minutes & then you’ll have an in-world character who can at least hold a bit of a conversation with you…
Continue reading about OpenSim Server-Side NPC Experiments: Day Three



