Scripts
I’ve only had a little time to tinker with the OpenSim server-side NPC* code today, but I was able to do a quick and dirty AIML** implementation with a minimal amount of hacking. If you’ve followed the steps from Day Two’s experiments, this should only take you a couple of minutes & then you’ll have an in-world character who can at least hold a bit of a conversation with you…
Continue reading about OpenSim Server-Side NPC Experiments: Day Three
I’ve been excited about the fact that OpenSim supports server-side NPC characters (my current & previous AI experiments have all run separately, which is more resource intensive), but there is very little in the way of documentation to show how one would implement these NPCs.
Continue reading about OpenSim Server-Side NPC Experiments: Day One



