Scripts

Kenneth Rougeau on November 17th, 2010

I’ve only had a little time to tinker with the OpenSim server-side NPC* code today, but I was able to do a quick and dirty AIML** implementation with a minimal amount of hacking. If you’ve followed the steps from Day Two’s experiments, this should only take you a couple of minutes & then you’ll have an in-world character who can at least hold a bit of a conversation with you…

Continue reading about OpenSim Server-Side NPC Experiments: Day Three

Kenneth Rougeau on November 16th, 2010

I’m going to break down for you what must be done to create server-side NPCs on OpenSim, discuss their many limitations, bring up a few ideas for how the existing bots might be used, and then go on to ramble about possibilities for better implementations of the code.

Continue reading about OpenSim Server-Side NPC Experiments: Day Two

Kenneth Rougeau on November 13th, 2010

I’ve been excited about the fact that OpenSim supports server-side NPC characters (my current & previous AI experiments have all run separately, which is more resource intensive), but there is very little in the way of documentation to show how one would implement these NPCs.

Continue reading about OpenSim Server-Side NPC Experiments: Day One

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